Myopic Bike and Say Hi: Games for Empathizing with The Myopic
Xiang Li, Xiaohang Tang, Xin Tong, Rakesh Patibanda, Florian 'Floyd', Mueller, Hai-Ning Liang

TL;DR
This paper introduces two VR games designed to help non-myopic individuals understand and empathize with the daily challenges faced by people with myopia, aiming to improve awareness and misconceptions.
Contribution
The development and initial evaluation of two VR games that simulate myopic experiences to foster empathy among non-myopic users.
Findings
Games successfully created engaging experiences
Participants reported increased understanding of myopia challenges
VR simulation fostered empathy and awareness
Abstract
Myopia is an eye condition that makes it difficult for people to focus on faraway objects. It has become one of the most serious eye conditions worldwide and negatively impacts the quality of life of those who suffer from it. Although myopia is prevalent, many non-myopic people have misconceptions about it and encounter challenges empathizing with myopia situations and those who suffer from it. In this research, we developed two virtual reality (VR) games, (1) Myopic Bike and (2) Say Hi, to provide a means for the non-myopic population to experience the frustration and difficulties of myopic people. Our two games simulate two inconvenient daily life scenarios (riding a bicycle and greeting someone on the street) that myopic people encounter when not wearing glasses. We evaluated four participants' game experiences through questionnaires and semi-structured interviews. Overall, our two…
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