3D Real-Time Supercomputer Monitoring
Bill Bergeron, Matthew Hubbell, Dylan Sequeira, Winter Williams,, William Arcand, David Bestor, Chansup, Byun, Vijay Gadepally, Michael Houle,, Michael Jones, Anna Klien, Peter Michaleas, Lauren Milechin, Julie Mullen, Andrew Prout, Albert Reuther, Antonio Rosa, Siddharth Samsi

TL;DR
This paper presents a real-time 3D visualization system for supercomputers that enhances monitoring and understanding of complex performance data through immersive graphical representations.
Contribution
It introduces a novel integration of supercomputing analytics with 3D gaming visualization for real-time, intuitive performance monitoring.
Findings
Enables quick assessment of supercomputer utilization
Provides real-time alerts and component status visualization
Enhances educational interaction with computing architecture
Abstract
Supercomputers are complex systems producing vast quantities of performance data from multiple sources and of varying types. Performance data from each of the thousands of nodes in a supercomputer tracks multiple forms of storage, memory, networks, processors, and accelerators. Optimization of application performance is critical for cost effective usage of a supercomputer and requires efficient methods for effectively viewing performance data. The combination of supercomputing analytics and 3D gaming visualization enables real-time processing and visual data display of massive amounts of information that humans can process quickly with little training. Our system fully utilizes the capabilities of modern 3D gaming environments to create novel representations of computing hardware which intuitively represent the physical attributes of the supercomputer while displaying real-time alerts…
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