Comfort and Sickness while Virtually Aboard an Autonomous Telepresence Robot
Markku Suomalainen, Katherine J. Mimnaugh, Israel Becerra, Eliezer, Lozano, Rafael Murrieta-Cid, Steven M. LaValle

TL;DR
This study investigates how path features like turns and object distance affect VR sickness and comfort in users of an autonomous telepresence robot, revealing complex factors influencing user experience.
Contribution
It provides empirical insights into how path design impacts VR sickness and comfort, highlighting the roles of turn predictability and object distance in immersive telepresence.
Findings
Larger distance from objects increases comfort and reduces sickness.
No direct link between turn speed and sickness or comfort.
Sickness correlates with age and gender differences.
Abstract
In this paper, we analyze how different path aspects affect a user's experience, mainly VR sickness and overall comfort, while immersed in an autonomously moving telepresence robot through a virtual reality headset. In particular, we focus on how the robot turns and the distance it keeps from objects, with the goal of planning suitable trajectories for an autonomously moving immersive telepresence robot in mind; rotational acceleration is known for causing the majority of VR sickness, and distance to objects modulates the optical flow. We ran a within-subjects user study (n = 36, women = 18) in which the participants watched three panoramic videos recorded in a virtual museum while aboard an autonomously moving telepresence robot taking three different paths varying in aspects such as turns, speeds, or distances to walls and objects. We found a moderate correlation between the users'…
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