Chasing the Threshold Bias of the 3-AP Game
Albert Cao, Felix Christian Clemen, Sean English, Xiaojian Li, Tatum, Schmidt, Leeann Xoubi, Weian Yin

TL;DR
This paper investigates the threshold bias in a biased Maker-Breaker game on integers, improving bounds for Breaker's winning strategy in preventing 3-term arithmetic progressions.
Contribution
The authors develop new strategies for both players, tightening the bounds on the threshold bias for Breaker's victory in the 3-AP game.
Findings
Lower bound improved to (1+o(1))√(n/5.6)
Upper bound improved to √(2n)+O(1)
Enhanced understanding of bias thresholds in combinatorial games
Abstract
In a Maker-Breaker game there are two players, Maker and Breaker, where Maker wins if they create a specified structure while Breaker wins if they prevent Maker from winning indefinitely. A -term arithmetic progression, or -AP, is a sequence of three distinct integers such that . The -AP game is a biased Maker-Breaker game played on where every round Breaker selects unclaimed integers for every Maker's one integer. Maker is trying to select points such that they have a -AP and Breaker is trying to prevent this. The main question of interest is determining the threshold bias , that is the minimum value of for which Breaker has a winning strategy. Kusch, Ru\'e, Spiegel and Szab\'o initially asked this question and proved . We find new strategies for both Maker and Breaker which improve…
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Taxonomy
TopicsLimits and Structures in Graph Theory · Benford’s Law and Fraud Detection · Analytic Number Theory Research
