Method for making multi-attribute decisions in wargames by combining intuitionistic fuzzy numbers with reinforcement learning
Yuxiang Sun, Bo Yuan, Yufan Xue, Jiawei Zhou, Xiaoyu Zhang and, Xianzhong Zhou

TL;DR
This paper introduces a novel algorithm that combines multi-attribute decision-making using intuitionistic fuzzy numbers with reinforcement learning to enhance agent performance in intelligent wargames, addressing convergence and decision accuracy issues.
Contribution
It is the first to integrate multi-attribute decision-making with reinforcement learning in intelligent wargaming, improving convergence and decision quality.
Findings
The combined algorithm outperforms pure reinforcement learning in wargame simulations.
It effectively reduces convergence difficulties in large-map combat scenarios.
The approach enhances agent intelligence and decision-making robustness.
Abstract
Researchers are increasingly focusing on intelligent games as a hot research area.The article proposes an algorithm that combines the multi-attribute management and reinforcement learning methods, and that combined their effect on wargaming, it solves the problem of the agent's low rate of winning against specific rules and its inability to quickly converge during intelligent wargame training.At the same time, this paper studied a multi-attribute decision making and reinforcement learning algorithm in a wargame simulation environment, and obtained data on red and blue conflict.Calculate the weight of each attribute based on the intuitionistic fuzzy number weight calculations. Then determine the threat posed by each opponent's chess pieces.Using the red side reinforcement learning reward function, the AC framework is trained on the reward function, and an algorithm combining…
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Taxonomy
TopicsArtificial Intelligence in Games · Reinforcement Learning in Robotics · Evacuation and Crowd Dynamics
