Soft Hierarchical Graph Recurrent Networks for Many-Agent Partially Observable Environments
Zhenhui Ye, Xiaohong Jiang, Guanghua Song, Bowei Yang

TL;DR
This paper introduces Soft-HGRN, a hierarchical graph recurrent network for multi-agent deep reinforcement learning that enhances scalability, interpretability, and robustness in partially observable environments by combining graph attention, recurrence, and maximum-entropy learning.
Contribution
It proposes a novel hierarchical graph recurrent network architecture and a soft actor-critic algorithm tailored for multi-agent cooperation under partial observability.
Findings
Outperforms four baseline methods in multiple environments
Demonstrates improved scalability and transferability
Shows interpretability and robustness of the model
Abstract
The recent progress in multi-agent deep reinforcement learning(MADRL) makes it more practical in real-world tasks, but its relatively poor scalability and the partially observable constraints raise challenges to its performance and deployment. Based on our intuitive observation that the human society could be regarded as a large-scale partially observable environment, where each individual has the function of communicating with neighbors and remembering its own experience, we propose a novel network structure called hierarchical graph recurrent network(HGRN) for multi-agent cooperation under partial observability. Specifically, we construct the multi-agent system as a graph, use the hierarchical graph attention network(HGAT) to achieve communication between neighboring agents, and exploit GRU to enable agents to record historical information. To encourage exploration and improve…
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Taxonomy
TopicsReinforcement Learning in Robotics · Complex Network Analysis Techniques · Advanced Graph Neural Networks
MethodsGated Recurrent Unit
