
TL;DR
This paper introduces a method to compute smooth surfaces from a network of curves in 3D such that the curves are geodesics on the surface, aiding CAD design and reflecting artistic and cognitive insights.
Contribution
It presents a novel computational approach for constructing smooth surfaces with prescribed geodesic curves, bridging artistic, cognitive, and engineering applications.
Findings
Method efficiently computes surfaces with geodesic curves
Supports CAD implementation and artistic visualization
Aligns with cognitive science insights on visual perception
Abstract
The goal of this study is to provide a method for computing the following: Given a network of curves in 3d (satisfying a condition at the intersection points), compute efficiently a smooth surface such that the curves are geodesics on it. This work can serve as a base for engineers who wish to implement computations of such surfaces in Computer Aided Design (CAD) software or other applications. The motivation for this study was the following hypothesis and observation together with the desire to improve CAD interfaces. The hypothesis and observation is that artists draw projections of geodesics to illustrate 3d objects: for example projections of nets of curves can be seen in drawings of Rembrandt. In addition, this observation is supported by research in cognitive sciences: in a seminal work by the late David Knill he suggested that the human visual system incorporates a geodesic…
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Advanced Numerical Analysis Techniques
