The Power of Points for Modeling Humans in Clothing
Qianli Ma, Jinlong Yang, Siyu Tang, Michael J. Black

TL;DR
This paper introduces a novel point cloud-based neural network approach for creating high-resolution, pose-dependent 3D clothing models on human avatars, enabling realistic reposing and outfit modeling from scans.
Contribution
It proposes a new point cloud representation with a local geometric feature for modeling clothing, trained on diverse data to handle various outfits and poses.
Findings
Outperforms existing methods in clothing modeling accuracy
Enables realistic reposing of unseen scans
Supports multi-outfit modeling and animation
Abstract
Currently it requires an artist to create 3D human avatars with realistic clothing that can move naturally. Despite progress on 3D scanning and modeling of human bodies, there is still no technology that can easily turn a static scan into an animatable avatar. Automating the creation of such avatars would enable many applications in games, social networking, animation, and AR/VR to name a few. The key problem is one of representation. Standard 3D meshes are widely used in modeling the minimally-clothed body but do not readily capture the complex topology of clothing. Recent interest has shifted to implicit surface models for this task but they are computationally heavy and lack compatibility with existing 3D tools. What is needed is a 3D representation that can capture varied topology at high resolution and that can be learned from data. We argue that this representation has been with…
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Advanced Numerical Analysis Techniques
