The UW Virtual Brain Project: An immersive approach to teaching functional neuroanatomy
Karen B. Schloss, Melissa A. Schoenlein, Ross Tredinnick, Simon Smith,, Nathaniel Miller, Chris Racey, Christian Castro, Bas Rokers

TL;DR
The UW Virtual Brain Project developed interactive 3D neuroanatomy lessons accessible via VR and PC, effectively teaching students with higher enjoyment reported for VR, though learning outcomes were similar across devices.
Contribution
This study introduces immersive 3D narrated diagrams for neuroanatomy education, comparing VR and PC effectiveness and student engagement.
Findings
Both VR and PC lessons improved neuroanatomy understanding.
Participants found VR more enjoyable and easier to use.
VR lessons helped students progress in course learning outcomes.
Abstract
Learning functional neuroanatomy requires forming mental representations of 3D structure, but forming such representations from 2D textbook diagrams can be challenging. We address this challenge in the UW Virtual Brain Project by developing 3D narrated diagrams, which are interactive, guided tours through 3D models of perceptual systems. Lessons can be experienced in virtual realty (VR) or on a personal computer monitor (PC). We predicted participants would learn from lessons presented on both VR and PC devices (comparing pre-test/post-test scores), but that VR would be more effective for achieving both content-based learning outcomes (i.e test performance) and experience-based learning outcomes (i.e., reported enjoyment and ease of use). All participants received lessons about the visual system and auditory system, one in VR and one on a PC(order counterbalanced). We assessed content…
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