Beyond Value Iteration for Parity Games: Strategy Iteration with Universal Trees
Zhuan Khye Koh, Georg Loho

TL;DR
This paper introduces a strategy iteration framework for parity games that leverages universal trees to potentially overcome existing quasi-polynomial barriers, providing more efficient algorithms with concrete time complexity improvements.
Contribution
It proposes a universal-tree-based strategy iteration approach that improves upon value iteration methods and introduces an efficient fixed point computation technique for 1-player games.
Findings
Achieves at least as fast as value iteration algorithms.
Allows larger leaps in the universal tree, improving efficiency.
Provides explicit time complexity bounds for specific universal trees.
Abstract
Parity games have witnessed several new quasi-polynomial algorithms since the breakthrough result of Calude et al. (STOC 2017). The combinatorial object underlying these approaches is a universal tree, as identified by Czerwi\'nski et al. (SODA 2019). By proving a quasi-polynomial lower bound on the size of a universal tree, they have highlighted a barrier that must be overcome by all existing approaches to attain polynomial running time. This is due to the existence of worst case instances which force these algorithms to explore a large portion of the tree. As an attempt to overcome this barrier, we propose a strategy iteration framework which can be applied on any universal tree. It is at least as fast as its value iteration counterparts, while allowing one to take bigger leaps in the universal tree. Our main technical contribution is an efficient method for computing the least fixed…
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Taxonomy
TopicsArtificial Intelligence in Games · Sports Analytics and Performance
