Towards Retina-Quality VR Video Streaming: 15ms Could Save You 80% of Your Bandwidth
Luke Hsiao, Brooke Krajancich, Philip Levis, Gordon Wetzstein, Keith, Winstein

TL;DR
Reducing motion-to-photon latency to under 15ms in VR streaming systems significantly improves compression efficiency, enabling retina-quality video transmission with 80% less bandwidth and simpler algorithms.
Contribution
Demonstrates that sub-15ms latency in VR streaming systems enhances gaze-contingent compression, surpassing traditional methods with simpler software.
Findings
Achieving <15ms latency improves compression by 5x.
Latency reduction enables retina-quality VR streaming.
Simpler algorithms outperform previous complex techniques.
Abstract
Virtual reality systems today cannot yet stream immersive, retina-quality virtual reality video over a network. One of the greatest challenges to this goal is the sheer data rates required to transmit retina-quality video frames at high resolutions and frame rates. Recent work has leveraged the decay of visual acuity in human perception in novel gaze-contingent video compression techniques. In this paper, we show that reducing the motion-to-photon latency of a system itself is a key method for improving the compression ratio of gaze-contingent compression. Our key finding is that a client and streaming server system with sub-15ms latency can achieve 5x better compression than traditional techniques while also using simpler software algorithms than previous work.
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Taxonomy
TopicsVisual Attention and Saliency Detection · Image and Video Quality Assessment · Retinal Imaging and Analysis
