Two-In-One: A Design Space for Mapping Unimanual Input into Bimanual Interactions in VR for Users with Limited Movement
Momona Yamagami, Sasa Junuzovic, Mar Gonzalez-Franco, Eyal Ofek,, Edward Cutrell, John R. Porter, Andrew D. Wilson, Martez E. Mott

TL;DR
This paper introduces 'Two-in-One,' a design space for creating accessible bimanual VR interactions from unimanual input, addressing accessibility challenges for users with limited mobility.
Contribution
It presents a structured design space with two dimensions to guide the development of accessible unimanual-to-bimanual VR interaction techniques.
Findings
User feedback highlighted tradeoffs between autonomy and agency.
The study identified the need for additional settings to improve accessibility.
Three new interaction techniques were developed and tested.
Abstract
Virtual Reality (VR) applications often require users to perform actions with two hands when performing tasks and interacting with objects in virtual environments. Although bimanual interactions in VR can resemble real-world interactions -- thus increasing realism and improving immersion -- they can also pose significant accessibility challenges to people with limited mobility, such as for people who have full use of only one hand. An opportunity exists to create accessible techniques that take advantage of users' abilities, but designers currently lack structured tools to consider alternative approaches. To begin filling this gap, we propose Two-in-One, a design space that facilitates the creation of accessible methods for bimanual interactions in VR from unimanual input. Our design space comprises two dimensions, bimanual interactions and computer assistance, and we provide a detailed…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
