Rule-based Adaptations to Control Cybersickness in Social Virtual Reality Learning Environments
Samaikya Valluripally, Vaibhav Akashe, Michael Fisher, David Falana,, Khaza Anuarul Hoque, Prasad Calyam

TL;DR
This paper introduces a rule-based 3QS-adaptation framework for social VR learning environments that effectively reduces cybersickness caused by performance and security anomalies, ensuring better user experience and application robustness.
Contribution
It presents a novel rule-based adaptation framework that performs risk and cost analysis to control cybersickness during VRLE sessions, enhancing stability and user comfort.
Findings
Framework reduces cybersickness levels effectively
Maintains application functionality during anomalies
Demonstrates robustness in social VRLE environments
Abstract
Social virtual reality learning environments (VRLEs) provide immersive experience to users with increased accessibility to remote learning. Lack of maintaining high-performance and secured data delivery in critical VRLE application domains (e.g., military training, manufacturing) can disrupt application functionality and induce cybersickness. In this paper, we present a novel rule-based 3QS-adaptation framework that performs risk and cost aware trade-off analysis to control cybersickness due to performance/security anomaly events during a VRLE session. Our framework implementation in a social VRLE viz., vSocial monitors performance/security anomaly events in network/session data. In the event of an anomaly, the framework features rule-based adaptations that are triggered by using various decision metrics. Based on our experimental results, we demonstrate the effectiveness of our…
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