State-clustering method of payoff computation in repeated multiplayer games
Fang Chen, Te Wu, Guocheng Wang, Long Wang

TL;DR
This paper introduces a state-clustering method that significantly reduces the computational complexity of calculating long-term payoffs in repeated multiplayer games, enabling theoretical analysis of cooperation evolution.
Contribution
It proposes a novel state-clustering approach that lowers payoff computation complexity from exponential to quadratic, facilitating large-scale theoretical studies of cooperation in repeated games.
Findings
Higher synergy factors hinder cooperation as group size increases.
The method effectively computes payoffs in large multiplayer repeated games.
The approach enables theoretical insights into cooperation dynamics.
Abstract
Direct reciprocity is a well-known mechanism that could explain how cooperation emerges and prevails in an evolving population. Numerous prior researches have studied the emergence of cooperation in multiplayer games. However, most of them use numerical or experimental methods, not theoretical analysis. This lack of theoretical works on the evolution of cooperation is due to the high complexity of calculating payoffs. In this paper, we propose a new method, namely, the state-clustering method to calculate the long-term payoffs in repeated games. Using this method, in an -player repeated game, the computing complexity is reduced from to , which makes it possible to compute a large-scale repeated game's payoff. We explore the evolution of cooperation in both infinitely and finitely repeated public goods games as an example to show the effectiveness of our method. In…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsEvolutionary Game Theory and Cooperation · Opinion Dynamics and Social Influence · Game Theory and Applications
