From Agile Ground to Aerial Navigation: Learning from Learned Hallucination
Zizhao Wang, Xuesu Xiao, Alexander J Nettekoven, Kadhiravan Umasankar,, Anika Singh, Sriram Bommakanti, Ufuk Topcu, Peter Stone

TL;DR
This paper introduces a self-supervised learning method called LfLH that enables robots to learn reactive motion planning in complex environments by automatically hallucinating obstacles, improving adaptability and performance over previous approaches.
Contribution
LfLH automatically learns obstacle hallucination functions in a self-supervised way, removing the need for hand-crafted techniques and assumptions about robot types or planning horizons.
Findings
LfLH outperforms previous hallucination methods in simulations.
LfLH performs comparably to classical sampling and optimization methods.
LfLH is robust across different robot types and environments.
Abstract
This paper presents a self-supervised Learning from Learned Hallucination (LfLH) method to learn fast and reactive motion planners for ground and aerial robots to navigate through highly constrained environments. The recent Learning from Hallucination (LfH) paradigm for autonomous navigation executes motion plans by random exploration in completely safe obstacle-free spaces, uses hand-crafted hallucination techniques to add imaginary obstacles to the robot's perception, and then learns motion planners to navigate in realistic, highly-constrained, dangerous spaces. However, current hand-crafted hallucination techniques need to be tailored for specific robot types (e.g., a differential drive ground vehicle), and use approximations heavily dependent on certain assumptions (e.g., a short planning horizon). In this work, instead of manually designing hallucination functions, LfLH learns to…
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Taxonomy
TopicsRobotic Path Planning Algorithms · Reinforcement Learning in Robotics · Artificial Intelligence in Games
