On the Computational Complexities of Various Geography Variants
Nathan Fox, Carson Geissler

TL;DR
This paper investigates the computational complexity of various rule variants of the Generalized Geography game, proving that certain variants like Undirected Partizan Geography remain PSPACE-complete even under specific restrictions.
Contribution
It introduces multiple new variants of Generalized Geography and establishes their computational complexities, including PSPACE-completeness results for Undirected Partizan Geography on bipartite graphs.
Findings
Undirected Partizan Geography is PSPACE-complete on bipartite graphs.
Multiple rule variants of Generalized Geography are analyzed for complexity.
Complexity results extend understanding of combinatorial game computational hardness.
Abstract
Generalized Geography is a combinatorial game played on a directed graph. Players take turns moving a token from vertex to vertex, deleting a vertex after moving the token away from it. A player unable to move loses. It is well known that the computational complexity of determining which player should win from a given position of Generalized Geography is PSPACE-complete. We introduce several rule variants to Generalized Geography, and we explore the computational complexity of determining the winner of positions of many resulting games. Among our results is a proof that determining the winner of a game known in the literature as Undirected Partizan Geography is PSPACE-complete, even when restricted to being played on a bipartite graph.
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Taxonomy
TopicsArtificial Intelligence in Games
