Variants of the Gale-Berlekamp Switching Game and their Solutions: Balancing the Rectangle and the Cube
Le Viet Hung, Xu Yu

TL;DR
This paper studies variants of the Gale-Berlekamp switching game on rectangles and cubes, providing constructive solutions to minimize imbalance and establishing bounds for the cube case.
Contribution
It offers a constructive proof for reducing imbalance in rectangular boards and extends the analysis to three-dimensional cubes with bounds on imbalance.
Findings
Existence of row and column switches to limit imbalance to 2 in rectangles.
Constructed a Python routine to find optimal switches for initial configurations.
Proved bounds for imbalance in 3D cubes, with P_2=2 and P_4=4.
Abstract
The Gale-Berlekamp Light Switching Game is played on a square board of lights. Each light has two states, either on or off. There is a switch to every row and column. Turning this switch would change the state of all the lights on that row or column. The aim of the game is to minimise the imbalance in the board, defined to be the absolute difference between the number of lights switched on and that of lights switched off. We investigate variants of the game for an matrix with n even and . We provide a constructive proof that for any rectangle matrix , there exists and such that . i.e. column and row switches to reduce the imbalance to at most , construct a complete Python routine to find these switches, and test run the algorithm against randomly generated initial board configurations. We then…
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Taxonomy
TopicsMerger and Competition Analysis
