Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera
Hyomin Kim, Jungeon Kim, Hyeonseo Nam, Jaesik Park, and Seungyong Lee

TL;DR
This paper introduces a method to generate dynamic, time-varying textures for moving objects using a single RGB-D camera by formulating the problem as an MRF optimization, effectively capturing the object's appearance over time.
Contribution
It proposes a novel framework that reconstructs plausible spatiotemporal textures for dynamic objects from a single RGB-D sequence, addressing occlusions and invisible areas.
Findings
Spatiotemporal textures better reproduce object appearances than single textures.
The MRF-based approach effectively fills in occluded regions across frames.
Experimental results validate the method's ability to generate consistent dynamic textures.
Abstract
This paper presents an effective method for generating a spatiotemporal (time-varying) texture map for a dynamic object using a single RGB-D camera. The input of our framework is a 3D template model and an RGB-D image sequence. Since there are invisible areas of the object at a frame in a single-camera setup, textures of such areas need to be borrowed from other frames. We formulate the problem as an MRF optimization and define cost functions to reconstruct a plausible spatiotemporal texture for a dynamic object. Experimental results demonstrate that our spatiotemporal textures can reproduce the active appearances of captured objects better than approaches using a single texture map.
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