Controlled GAN-Based Creature Synthesis via a Challenging Game Art Dataset -- Addressing the Noise-Latent Trade-Off
Vaibhav Vavilala, David Forsyth

TL;DR
This paper improves StyleGAN2 for card art synthesis by suppressing coarse noise, enhancing control, and achieving better image quality, facilitating artistic creation in digital media.
Contribution
It introduces a modified StyleGAN2 that suppresses coarse-scale noise, reducing unwanted variations and improving control in art synthesis from a novel Yu-Gi-Oh dataset.
Findings
Superior FID scores achieved
Enhanced local style exploration with noise changes
Markedly improved identity control
Abstract
The state-of-the-art StyleGAN2 network supports powerful methods to create and edit art, including generating random images, finding images "like" some query, and modifying content or style. Further, recent advancements enable training with small datasets. We apply these methods to synthesize card art, by training on a novel Yu-Gi-Oh dataset. While noise inputs to StyleGAN2 are essential for good synthesis, we find that coarse-scale noise interferes with latent variables on this dataset because both control long-scale image effects. We observe over-aggressive variation in art with changes in noise and weak content control via latent variable edits. Here, we demonstrate that training a modified StyleGAN2, where coarse-scale noise is suppressed, removes these unwanted effects. We obtain a superior FID; changes in noise result in local exploration of style; and identity control is markedly…
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Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · Computer Graphics and Visualization Techniques · Aesthetic Perception and Analysis
MethodsR1 Regularization · Path Length Regularization · Weight Demodulation · Convolution · HuMan(Expedia)||How do I get a human at Expedia?
