Ships, Splashes, and Waves on a Vast Ocean
Libo Huang, Ziyin Qu, Xun Tan, Xinxin Zhang, Dominik L. Michels,, Chenfanfu Jiang

TL;DR
This paper introduces a hybrid simulation method combining FLIP and Boundary Element Method to efficiently model detailed splashes and long-distance water waves with accurate dispersion.
Contribution
A novel hybrid time-stepping algorithm that integrates volumetric FLIP and surface-based BEM for improved water simulation efficiency and accuracy.
Findings
Captures detailed splashes near moving objects.
Produces convincing long-distance water waves.
Maintains correct dispersion relationships at modest costs.
Abstract
The simulation of large open water surface is challenging using a uniform volumetric discretization of the Navier-Stokes equations. Simulating water splashes near moving objects, which height field methods for water waves cannot capture, necessitates high resolutions. Such simulations can be carried out using the Fluid-Implicit-Particle (FLIP) method. However, the FLIP method is not efficient for the long-lasting water waves that propagate to long distances, which require sufficient depth for a correct dispersion relationship. This paper presents a new method to tackle this dilemma through an efficient hybridization of volumetric and surface-based advection-projection discretizations. We design a hybrid time-stepping algorithm that combines a FLIP domain and an adaptively remeshed Boundary Element Method (BEM) domain for the incompressible Euler equations. The resulting framework…
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Taxonomy
TopicsFluid Dynamics Simulations and Interactions · Computer Graphics and Visualization Techniques · Fluid Dynamics and Heat Transfer
