Linear Bounds for Cycle-free Saturation Games
Sean English, Tom\'a\v{s} Masa\v{r}\'ik, Grace McCourt, Erin Meger,, Michael S. Ross, Sam Spiro

TL;DR
This paper investigates the cycle-free saturation game, establishing linear bounds on the number of edges in the final graph for certain cycle collections, advancing understanding of game dynamics in extremal graph theory.
Contribution
The work identifies infinite families of cycles for which the saturation game has linear growth bounds, providing new bounds in the study of saturation games.
Findings
Established linear growth bounds for specific cycle collections
Provided new insights into the extremal properties of saturation games
Extended the understanding of game duration in cycle-avoidance scenarios
Abstract
Given a family of graphs , we define the -saturation game as follows. Two players alternate adding edges to an initially empty graph on vertices, with the only constraint being that neither player can add an edge that creates a subgraph in . The game ends when no more edges can be added to the graph. One of the players wishes to end the game as quickly as possible, while the other wishes to prolong the game. We let denote the number of edges that are in the final graph when both players play optimally. In general there are very few non-trivial bounds on the order of magnitude of . In this work, we find collections of infinite families of cycles such that has linear growth rate.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
