Phoenix-Chess strategy or revisiting the algorithm for playing in Chess with incomplete information
Sergey Ershkov, Millana Ershkova

TL;DR
This paper introduces Phoenix-Chess, a variant of chess with incomplete information where captured rooks are virtually repaired and reintroduced, challenging traditional planning horizons and requiring new strategic considerations.
Contribution
It proposes a novel chess variant with incomplete information and a unique rook repair mechanic, offering new insights into game strategy and algorithm design.
Findings
Repaired rooks re-enter the game if their previous square is unoccupied.
The game lacks a predictable planning horizon, increasing strategic complexity.
Phoenix-Chess is classified as a game with incomplete information and no fixed planning horizon.
Abstract
We present here the new insight or revisiting the algorithm for playing in Chess with incomplete information (which can be recognized by its newly short-name as Phoenix-Chess strategy). The only difference with respect to the classical variant of Chess-game is that each rook after its having been captured by enemy chess piece in the proccess of gaming is not to be eliminated from the current game, but this rook is assumed being under virtual repairing during next N-steps (the required number of N is discussed in the current research). Then afterwards, such rook will be introduced in game again during maximal N-steps if only the chessboard square (on which it was captured previously) has not been occupied at previous step. In this case, Phoenix-Chess can be classified as game without predictable horizon of planning, so this kind of game should be considered as Chess-like games with…
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Taxonomy
TopicsArtificial Intelligence in Games · Sports Analytics and Performance · Digital Games and Media
