MotionInput v2.0 supporting DirectX: A modular library of open-source gesture-based machine learning and computer vision methods for interacting and controlling existing software with a webcam
Ashild Kummen, Guanlin Li, Ali Hassan, Teodora Ganeva, Qianying Lu,, Robert Shaw, Chenuka Ratwatte, Yang Zou, Lu Han, Emil Almazov, Sheena Visram,, Andrew Taylor, Neil J Sebire, Lee Stott, Yvonne Rogers, Graham Roberts, Dean, Mohamedally

TL;DR
MotionInput v2.0 is an open-source, modular library that enables touchless interaction with existing software using gesture recognition from standard webcams, supporting various gesture types and applications.
Contribution
It introduces a customizable, open-source gesture recognition framework integrated with DirectX for touchless control of software via webcams.
Findings
Supports multiple gesture types including hand, face, and eye movements.
Provides a modular, open-source library compatible with existing Windows applications.
Enables touchless interaction in software for creativity, office, clinical, and gaming contexts.
Abstract
Touchless computer interaction has become an important consideration during the COVID-19 pandemic period. Despite progress in machine learning and computer vision that allows for advanced gesture recognition, an integrated collection of such open-source methods and a user-customisable approach to utilising them in a low-cost solution for touchless interaction in existing software is still missing. In this paper, we introduce the MotionInput v2.0 application. This application utilises published open-source libraries and additional gesture definitions developed to take the video stream from a standard RGB webcam as input. It then maps human motion gestures to input operations for existing applications and games. The user can choose their own preferred way of interacting from a series of motion types, including single and bi-modal hand gesturing, full-body repetitive or extremities-based…
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Taxonomy
TopicsHand Gesture Recognition Systems · Human Pose and Action Recognition · Gaze Tracking and Assistive Technology
