Equivalence of Models of Cake-Cutting Protocols
Paul W. Goldberg, Ioana Iaru

TL;DR
This paper introduces a simpler game-theoretic model for cake-cutting protocols, proves its equivalence to the existing GCC model, and explores transformations and envy-related equivalences within these frameworks.
Contribution
It presents an alternative, simpler extensive-form game model for cake-cutting protocols and proves its equivalence to the GCC model in expressive power.
Findings
BC protocols are invariant under certain modifications.
Any BC protocol can be transformed into a form where agents cut first, then choose.
BC and GCC protocols are equivalent in representing cake-cutting procedures.
Abstract
The cake-cutting problem involves dividing a heterogeneous, divisible resource fairly between agents. Br\^{a}nzei et al. [6] introduced {\em generalised cut and choose} (GCC) protocols, a formal model for representing cake-cutting protocols as trees with "cut" and "choose" nodes corresponding to the agents' actions, and if-else statements. In this paper, we identify an alternative and simpler extensive-form game model for cake-cutting protocols, that we call {\em branch choice} (BC) protocols. We show that the class of protocols we can represent using this model is invariant under certain modifications to its definition. We further prove that any such protocol can be converted to a restricted form in which the agents first cut the cake and then get to choose between various branches leading to different allocations. Finally, we show that this model has the same expressive power as…
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Taxonomy
TopicsAuction Theory and Applications · Game Theory and Voting Systems · Logic, Reasoning, and Knowledge
