Enabling Plug-and-Play and Crowdsourcing SLAM in Wireless Communication Systems
Jie Yang, Chao-Kai Wen, Shi Jin, and Xiao Li

TL;DR
This paper introduces a robust, plug-and-play, crowdsourcing SLAM method for wireless communication systems that accurately localizes agents and maps radio environments without prior information, even in challenging scenarios.
Contribution
It develops a novel BP-based SLAM approach with measurement categorization and a decentralized crowdsourcing mechanism, addressing biases and data reliability issues.
Findings
Achieves decimeter-level localization accuracy.
Enhances SLAM robustness without prior anchor information.
Improves radio map accuracy through crowdsourcing.
Abstract
Simultaneous localization and mapping (SLAM) during communication is emerging. This technology promises to provide information on propagation environments and transceivers' location, thus creating several new services and applications for the Internet of Things and environment-aware communication. Using crowdsourcing data collected by multiple agents appears to be much potential for enhancing SLAM performance. However, the measurement uncertainties in practice and biased estimations from multiple agents may result in serious errors. This study develops a robust SLAM method with measurement plug-and-play and crowdsourcing mechanisms to address the above problems. First, we divide measurements into different categories according to their unknown biases and realize a measurement plug-and-play mechanism by extending the classic belief propagation (BP)-based SLAM method. The proposed…
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Taxonomy
TopicsIndoor and Outdoor Localization Technologies · Underwater Vehicles and Communication Systems · Robotics and Sensor-Based Localization
