iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Tasks
Chengshu Li, Fei Xia, Roberto Mart\'in-Mart\'in, Michael Lingelbach,, Sanjana Srivastava, Bokui Shen, Kent Vainio, Cem Gokmen, Gokul Dharan, Tanish, Jain, Andrey Kurenkov, C. Karen Liu, Hyowon Gweon, Jiajun Wu, Li Fei-Fei,, Silvio Savarese

TL;DR
iGibson 2.0 is an advanced simulation environment supporting diverse household tasks through object state modeling, predicate logic, and VR interfaces, enabling more realistic robot learning and human demonstrations.
Contribution
The paper introduces iGibson 2.0 with novel features like object states, logic-based task sampling, and VR support, expanding simulation capabilities for household robot learning.
Findings
Supports diverse object states like temperature and wetness.
Enables logic-based task generation with infinite variations.
Includes VR interface for human demonstration collection.
Abstract
Recent research in embodied AI has been boosted by the use of simulation environments to develop and train robot learning approaches. However, the use of simulation has skewed the attention to tasks that only require what robotics simulators can simulate: motion and physical contact. We present iGibson 2.0, an open-source simulation environment that supports the simulation of a more diverse set of household tasks through three key innovations. First, iGibson 2.0 supports object states, including temperature, wetness level, cleanliness level, and toggled and sliced states, necessary to cover a wider range of tasks. Second, iGibson 2.0 implements a set of predicate logic functions that map the simulator states to logic states like Cooked or Soaked. Additionally, given a logic state, iGibson 2.0 can sample valid physical states that satisfy it. This functionality can generate potentially…
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Taxonomy
TopicsRobot Manipulation and Learning · Reinforcement Learning in Robotics · Human Pose and Action Recognition
