Effects of edge addition or removal on the nullity of a graph
Ahmet Batal

TL;DR
This paper studies how adding or removing edges affects the nullity of a graph's neighborhood matrix, revealing conditions under which nullity increases or decreases, with implications for the Lights Out game.
Contribution
It characterizes the impact of edge modifications on graph nullity, providing conditions for increases or decreases, and links nullity changes to game solvability.
Findings
Removing an edge can decrease nullity in graphs with positive nullity.
Adding an edge can increase nullity in certain always solvable graphs.
Nullity changes are characterized for various classes of graphs.
Abstract
Lights Out is a game which can be played on any graph . Initially we have a configuration which assigns one of the two states on or off to each vertex. The aim of the game is to turn all vertices to off state for an initial configuration by activating some vertices where each activation switches the state of the vertex and all of its neighbors. If the aim of the game can be accomplished for all initial configurations then is called always solvable. We call the dimension of the kernel of the closed neighborhood matrix of the graph over the field , nullity of . It turns out that is always solvable if and only if its nullity is zero. Moreover, the number of solutions of a given configuration is also determined by the nullity. We investigate the problem of how nullity changes when an edge is added to or removed from a graph. As a result we show that for every…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsCellular Automata and Applications · Artificial Intelligence in Games · Digital Games and Media
