TL;DR
This paper explores the feasibility of training deep neural networks for monocular depth estimation directly on resource-constrained hardware using an adversarial domain adaptation approach, highlighting its practicality for small datasets and efficient architectures.
Contribution
It introduces the first feasibility study of visual domain adaptation for depth estimation on limited-resource devices, proposing an adversarial training method tailored for such hardware.
Findings
Domain adaptation is effective with small datasets (~hundreds of samples).
Efficient architectures are necessary for resource-constrained training.
The approach enables on-device training without labeled target data.
Abstract
Real-world perception systems in many cases build on hardware with limited resources to adhere to cost and power limitations of their carrying system. Deploying deep neural networks on resource-constrained hardware became possible with model compression techniques, as well as efficient and hardware-aware architecture design. However, model adaptation is additionally required due to the diverse operation environments. In this work, we address the problem of training deep neural networks on resource-constrained hardware in the context of visual domain adaptation. We select the task of monocular depth estimation where our goal is to transform a pre-trained model to the target's domain data. While the source domain includes labels, we assume an unlabelled target domain, as it happens in real-world applications. Then, we present an adversarial learning approach that is adapted for training…
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