HyperColor: A HyperNetwork Approach for Synthesizing Auto-colored 3D Models for Game Scenes Population
Ivan Kostiuk, Przemys{\l}aw Stachura, S{\l}awomir K. Tadeja, Tomasz, Trzci\'nski, Przemys{\l}aw Spurek

TL;DR
This paper introduces HyperColor, a two-stage machine learning approach that automatically synthesizes and colors 3D models for game scenes, improving over existing methods by producing smoother and more accurate colorings.
Contribution
The paper presents a novel two-stage training method for auto-coloring 3D models, avoiding segmentation and assembly issues of previous single-stage techniques.
Findings
Better shape reconstruction compared to traditional methods
Produces smoother and more accurate colorings
Outperforms existing single-stage techniques in experiments
Abstract
Designing a 3D game scene is a tedious task that often requires a substantial amount of work. Typically, this task involves synthesis, coloring, and placement of 3D models within the game scene. To lessen this workload, we can apply machine learning to automate some aspects of the game scene development. Earlier research has already tackled automated generation of the game scene background with machine learning. However, model auto-coloring remains an underexplored problem. The automatic coloring of a 3D model is a challenging task, especially when dealing with the digital representation of a colorful, multipart object. In such a case, we have to ``understand'' the object's composition and coloring scheme of each part. Existing single-stage methods have their own caveats such as the need for segmentation of the object or generating individual parts that have to be assembled together to…
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Human Motion and Animation
