SwarmPlay: A Swarm of Nano-Quadcopters Playing Tic-tac-toe Board Game against a Human
Ekaterina Karmanova, Valerii Serpiva, Stepan Perminov, Roman, Ibrahimov, Aleksey Fedoseev, Dzmitry Tsetserukou

TL;DR
SwarmPlay introduces a multi-drone swarm system for playing Tic-tac-toe against humans, enhancing engagement and interactivity compared to traditional computer-based games.
Contribution
The paper presents a novel multi-agent drone swarm system with a new game algorithm, demonstrating increased human engagement in interactive gameplay.
Findings
Participants showed high engagement with drones (69% maximum Likert score)
Users found the drone game less artificial than computer systems (77%)
Potential for wider application in various interactive games
Abstract
We present a new paradigm of games, i.e. SwarmPlay, where each playing component is presented by an individual drone that has its own mobility and swarm intelligence to win against a human player. The motivation behind the research is to make the games with machines tangible and interactive. Although some research on the robotic players for board games already exists, e.g., chess, the SwarmPlay technology has the potential to offer much more engagement and interaction with a human as it proposes a multi-agent swarm instead of a single interactive robot. The proposed system consists of a robotic swarm, a workstation, a computer vision (CV), and Game Theory-based algorithms. A novel game algorithm was developed to provide a natural game experience to the user. The preliminary user study revealed that participants were highly engaged in the game with drones (69% put a maximum score on the…
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