Hyper360 -- a Next Generation Toolset for Immersive Media
Hannes Fassold, Antonis Karakottas, Dorothea Tsatsou, Dimitrios, Zarpalas, Barnabas Takacs, Christian Fuhrhop, Angelo Manfredi, Nicolas Patz,, Simona Tonoli, Iana Dulskaia

TL;DR
Hyper360 introduces a new toolset for creating interactive 360-degree videos and 3D content, addressing the lack of specialized tools for immersive media production and evaluation.
Contribution
The paper presents the development of Hyper360 tools for mixed 360-degree video and 3D content, along with initial pilots and audience assessment results.
Findings
Successful production of initial pilots using Hyper360 tools
Positive audience feedback on the immersive content
Demonstrated potential for engaging interactive 360-degree media
Abstract
Spherical 360{\deg} video is a novel media format, rapidly becoming adopted in media production and consumption of immersive media. Due to its novelty, there is a lack of tools for producing highly engaging interactive 360{\deg} video for consumption on a multitude of platforms. In this work, we describe the work done so far in the Hyper360 project on tools for mixed 360{\deg} video and 3D content. Furthermore, the first pilots which have been produced with the Hyper360 tools and results of the audience assessment of the produced pilots are presented.
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Taxonomy
TopicsAdvanced Vision and Imaging · Virtual Reality Applications and Impacts · Augmented Reality Applications
