Out-of-Core Surface Reconstruction via Global $TGV$ Minimization
Nikolai Poliarnyi

TL;DR
This paper introduces an out-of-core, GPU-accelerated surface reconstruction method using total generalized variation minimization, capable of processing large-scale, real-world depth data from various sources with noise filtering.
Contribution
The main novelty is an out-of-core OpenCL implementation of TGV minimization for large-scale surface reconstruction from depth maps.
Findings
Handles arbitrarily large scenes with scale diversity
Effective noise filtering due to TGV properties
GPU acceleration enables practical processing of big data
Abstract
We present an out-of-core variational approach for surface reconstruction from a set of aligned depth maps. Input depth maps are supposed to be reconstructed from regular photos or/and can be a representation of terrestrial LIDAR point clouds. Our approach is based on surface reconstruction via total generalized variation minimization () because of its strong visibility-based noise-filtering properties and GPU-friendliness. Our main contribution is an out-of-core OpenCL-accelerated adaptation of this numerical algorithm which can handle arbitrarily large real-world scenes with scale diversity.
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Taxonomy
TopicsAdvanced Vision and Imaging · 3D Shape Modeling and Analysis · Robotics and Sensor-Based Localization
