Shadow Art Revisited: A Differentiable Rendering Based Approach
Kaustubh Sadekar, Ashish Tiwari, Shanmuganathan Raman

TL;DR
This paper introduces a differentiable rendering framework to reconstruct complex 3D sculptures from shadow images, enabling artistic shadow art creation without relying on 3D ground truth data.
Contribution
It presents a novel use of differentiable rendering for shadow art, allowing 3D shape optimization solely from shadow images, expanding artistic and reconstruction possibilities.
Findings
Successfully generates complex 3D sculptures from shadow images.
Demonstrates application to faces, characters, and sketch-based reconstruction.
Outperforms traditional methods in shadow art generation.
Abstract
While recent learning based methods have been observed to be superior for several vision-related applications, their potential in generating artistic effects has not been explored much. One such interesting application is Shadow Art - a unique form of sculptural art where 2D shadows cast by a 3D sculpture produce artistic effects. In this work, we revisit shadow art using differentiable rendering based optimization frameworks to obtain the 3D sculpture from a set of shadow (binary) images and their corresponding projection information. Specifically, we discuss shape optimization through voxel as well as mesh-based differentiable renderers. Our choice of using differentiable rendering for generating shadow art sculptures can be attributed to its ability to learn the underlying 3D geometry solely from image data, thus reducing the dependence on 3D ground truth. The qualitative and…
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Videos
Shadow Art Revisited: A Differentiable Rendering Based Approach· youtube
Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Advanced Vision and Imaging
