Design-Driven Requirements for Computationally Co-Creative Game AI Design Tools
Nathan Partlan, Erica Kleinman, Jim Howe, Sabbir Ahmad, Stacy, Marsella, Magy Seif El-Nasr

TL;DR
This paper explores the requirements and design considerations for co-creative tools that assist game AI designers, based on a participatory study of their workflows, goals, and expectations.
Contribution
It provides a detailed analysis of game AI designers' needs and establishes connections between game AI design and co-creative tool development.
Findings
Identified key workflows and goals of game AI designers.
Derived design heuristics for co-creative game AI tools.
Discussed implications for future tool research and development.
Abstract
Game AI designers must manage complex interactions between the AI character, the game world, and the player, while achieving their design visions. Computational co-creativity tools can aid them, but first, AI and HCI researchers must gather requirements and determine design heuristics to build effective co-creative tools. In this work, we present a participatory design study that categorizes and analyzes game AI designers' workflows, goals, and expectations for such tools. We evince deep connections between game AI design and the design of co-creative tools, and present implications for future co-creativity tool research and development.
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