A Deep Graph Reinforcement Learning Model for Improving User Experience in Live Video Streaming
Stefanos Antaris, Dimitrios Rafailidis, Sarunas Girdzijauskas

TL;DR
This paper introduces a deep graph reinforcement learning model that predicts and enhances user experience during live video streams, significantly increasing high-quality viewers early in the event.
Contribution
The paper proposes a novel deep graph reinforcement learning approach tailored for live video streaming, incorporating a gradient boosting strategy for global model training across diverse events.
Findings
Model outperforms baseline strategies in real-world datasets.
Significantly increases high-quality viewers by at least 75% early in streams.
Effective in diverse live streaming scenarios.
Abstract
In this paper we present a deep graph reinforcement learning model to predict and improve the user experience during a live video streaming event, orchestrated by an agent/tracker. We first formulate the user experience prediction problem as a classification task, accounting for the fact that most of the viewers at the beginning of an event have poor quality of experience due to low-bandwidth connections and limited interactions with the tracker. In our model we consider different factors that influence the quality of user experience and train the proposed model on diverse state-action transitions when viewers interact with the tracker. In addition, provided that past events have various user experience characteristics we follow a gradient boosting strategy to compute a global model that learns from different events. Our experiments with three real-world datasets of live video streaming…
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