Collaborative Software Modeling in Virtual Reality
Enes Yigitbas, Simon Gorissen, Nils Weidmann, Gregor Engels

TL;DR
This paper investigates the use of Virtual Reality for collaborative UML modeling, comparing it with traditional methods, and finds VR enhances user experience and collaboration naturalness despite some efficiency drawbacks.
Contribution
It introduces a VR environment for UML class diagram modeling and evaluates its impact on collaboration, efficiency, and user satisfaction.
Findings
VR increases collaboration naturalness and user enjoyment.
VR has disadvantages in efficiency and effectiveness.
Participants felt more connected in VR environments.
Abstract
Modeling is a key activity in conceptual design and system design. Through collaborative modeling, end-users, stakeholders, experts, and entrepreneurs are able to create a shared understanding of a system representation. While the Unified Modeling Language (UML) is one of the major conceptual modeling languages in object-oriented software engineering, more and more concerns arise from the modeling quality of UML and its tool support. Among them, the limitation of the two-dimensional presentation of its notations and lack of natural collaborative modeling tools are reported to be significant. In this paper, we explore the potential of using Virtual Reality (VR) technology for collaborative UML software design by comparing it with classical collaborative software design using conventional devices (Desktop PC, Laptop). For this purpose, we have developed a VR modeling environment that…
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