A Long-Term Investigation on the Effects of (Personalized) Gamification on Course Participation in a Gym
Maximilian Altmeyer, Marc Schubhan, Antonio Kr\"uger, Pascal Lessel

TL;DR
This long-term study examines how personalized gamification, tailored to individual user types, influences gym course participation over nearly a year and a half, demonstrating significant increases especially when personalization aligns with user preferences.
Contribution
The paper presents a long-term investigation into personalized gamification effects on gym participation, addressing novelty effects and interpersonal differences in gamification perception.
Findings
Gamification significantly increased course participation.
Personalized gamification based on Hexad user types led to greater engagement.
Effects persisted over 275 days, indicating long-term impact.
Abstract
Gamification is frequently used to motivate people getting more physically active. However, most systems follow a one-size-fits-all gamification approach, although past research has shown that interpersonal differences exist in the perception of gamification elements. Also, most studies investigating the effects of gamification are rather short, although it has been shown that gamification can suffer from novelty effects. In this paper, we address both these issues by investigating whether gamification elements, integrated into a fitness course booking system, have an effect on how frequently users participate in fitness courses in a gym (N=52) over a duration of 275 days (548 days including baseline). Also, the gamification elements that we implemented are tailored to specific Hexad user types, which allows us to investigate whether using suitable gamification elements leads to an…
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Taxonomy
TopicsEducational Games and Gamification · Flow Experience in Various Fields · Behavioral Health and Interventions
