Codeathon Activity: A Design Prototype for Real World Problems
Preetha S, Rajeshwari K, Anitha C, Kausthub Narayan

TL;DR
This paper presents a virtual codeathon activity designed to enhance undergraduate students' problem-solving skills through real-world Covid-19 related challenges, emphasizing practical analysis and solution design.
Contribution
It introduces a novel virtual codeathon activity aimed at improving practical problem-solving skills in students dealing with real-world issues.
Findings
Students demonstrated improved problem analysis skills.
The activity fostered collaborative solution design.
Practical approach towards real-world problems was enhanced.
Abstract
Activity-based learning helps students to learn through participation. A virtual codeathon activity, as part of this learning scheme, was conducted for 180 undergraduate students to focus on analysis and design of solutions to crucial real-world problems in the existing Covid-19 pandemic situation. In this paper, an analysis is made to know the problem solving skills of students given a single problem statement. Evaluators can further collate these multiple solutions into one optimal solution. This Codeathon activity impacts their practical approach towards the analysis and design.
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Taxonomy
TopicsInnovative Teaching and Learning Methods · Educational Games and Gamification · Teaching and Learning Programming
