Effects of Task Type and Wall Appearance on Collision Behavior in Virtual Environments
Sebastian Cmentowski, Jens Kr\"uger

TL;DR
This study examines how task motivation and wall appearance affect player behavior in virtual reality, revealing that wall opacity influences collision avoidance and that engaging experiences promote realistic movement.
Contribution
It provides new insights into how visual and task factors influence collision behavior in VR, highlighting the importance of wall opacity and experience engagement.
Findings
Opaque walls effectively deter wall-cutting behavior.
Realistic and diverse experiences promote natural movement.
Wall realism has minimal impact on collision behavior.
Abstract
Driven by the games community, virtual reality setups have lately evolved into affordable and consumer-ready mobile headsets. However, despite these promising improvements, it remains challenging to convey immersive and engaging VR games as players are usually limited to experience the virtual world by vision and hearing only. One prominent example of such open challenges is the disparity between the real surroundings and the virtual environment. As virtual obstacles usually do not have a physical counterpart, players might walk through walls enclosing the level. Thus, past research mainly focussed on multisensory collision feedback to deter players from ignoring obstacles. However, the underlying causative reasons for such unwanted behavior have mostly remained unclear. Our work investigates how task types and wall appearances influence the players' incentives to walk through virtual…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Visual perception and processing mechanisms · Action Observation and Synchronization
