Pre-trained Language Models as Prior Knowledge for Playing Text-based Games
Ishika Singh, Gargi Singh, Ashutosh Modi

TL;DR
This paper introduces a framework combining pre-trained language models with deep reinforcement learning to improve agents' understanding and performance in text-based games, notably achieving higher scores on Zork1.
Contribution
The paper proposes integrating transformer-based language models with RL to enhance semantic understanding in text-based game agents, outperforming existing methods.
Findings
Outperforms all existing agents on Zork1 with a score of 44.7
Outperforms 4 out of 14 text-based games overall
Achieves comparable results to state-of-the-art on remaining games
Abstract
Recently, text world games have been proposed to enable artificial agents to understand and reason about real-world scenarios. These text-based games are challenging for artificial agents, as it requires an understanding of and interaction using natural language in a partially observable environment. Agents observe the environment via textual descriptions designed to be challenging enough for even human players. Past approaches have not paid enough attention to the language understanding capability of the proposed agents. Typically, these approaches train from scratch, an agent that learns both textual representations and the gameplay online during training using a temporal loss function. Given the sample-inefficiency of RL approaches, it is inefficient to learn rich enough textual representations to be able to understand and reason using the textual observation in such a complicated…
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Taxonomy
TopicsTopic Modeling · Natural Language Processing Techniques · Multimodal Machine Learning Applications
