Shortest-Path Constrained Reinforcement Learning for Sparse Reward Tasks
Sungryull Sohn, Sungtae Lee, Jongwook Choi, Harm van Seijen, Mehdi, Fatemi, Honglak Lee

TL;DR
This paper introduces the k-Shortest-Path (k-SP) constraint to improve sample efficiency in sparse reward reinforcement learning by restricting trajectory exploration, combined with a penalty-based approach to maintain exploration diversity.
Contribution
It proposes a novel k-SP constraint for RL that enhances sample efficiency and introduces a penalty-based method to balance exploration and exploitation.
Findings
Significantly reduces trajectory space in tabular RL.
Improves sample efficiency in continuous control tasks.
Outperforms existing exploration methods like count-based exploration.
Abstract
We propose the k-Shortest-Path (k-SP) constraint: a novel constraint on the agent's trajectory that improves the sample efficiency in sparse-reward MDPs. We show that any optimal policy necessarily satisfies the k-SP constraint. Notably, the k-SP constraint prevents the policy from exploring state-action pairs along the non-k-SP trajectories (e.g., going back and forth). However, in practice, excluding state-action pairs may hinder the convergence of RL algorithms. To overcome this, we propose a novel cost function that penalizes the policy violating SP constraint, instead of completely excluding it. Our numerical experiment in a tabular RL setting demonstrates that the SP constraint can significantly reduce the trajectory space of policy. As a result, our constraint enables more sample efficient learning by suppressing redundant exploration and exploitation. Our experiments on…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
Taxonomy
TopicsAge of Information Optimization · Optimization and Search Problems · Smart Grid Energy Management
