Efficient and Reactive Planning for High Speed Robot Air Hockey
Puze Liu, Davide Tateo, Haitham Bou-Ammar, Jan Peters

TL;DR
This paper presents a method for high-speed, reactive planning enabling general-purpose robotic arms to perform air hockey tasks efficiently, demonstrating real-time performance and competitive gameplay in simulation.
Contribution
It introduces a novel planning approach tailored for high-speed reactive tasks, specifically applied to air hockey with general-purpose robotic manipulators.
Findings
Robots can perform fast-hitting movements in air hockey.
Two robots can play against each other in simulation.
The approach achieves real-time reactive planning.
Abstract
Highly dynamic robotic tasks require high-speed and reactive robots. These tasks are particularly challenging due to the physical constraints, hardware limitations, and the high uncertainty of dynamics and sensor measures. To face these issues, it's crucial to design robotics agents that generate precise and fast trajectories and react immediately to environmental changes. Air hockey is an example of this kind of task. Due to the environment's characteristics, it is possible to formalize the problem and derive clean mathematical solutions. For these reasons, this environment is perfect for pushing to the limit the performance of currently available general-purpose robotic manipulators. Using two Kuka Iiwa 14, we show how to design a policy for general-purpose robotic manipulators for the air hockey game. We demonstrate that a real robot arm can perform fast-hitting movements and that…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsRobotic Path Planning Algorithms · Artificial Intelligence in Games · Formal Methods in Verification
