Active Divergence with Generative Deep Learning -- A Survey and Taxonomy
Terence Broad, Sebastian Berns, Simon Colton, Mick Grierson

TL;DR
This paper surveys methods for actively diverging generative deep learning models from their training data to enhance computational creativity, providing a taxonomy and highlighting future research directions.
Contribution
It introduces a comprehensive taxonomy of active divergence techniques and reviews current approaches to enable creative applications of generative models.
Findings
Taxonomy of active divergence methods
Identification of key challenges and opportunities
Guidelines for future research in creative AI
Abstract
Generative deep learning systems offer powerful tools for artefact generation, given their ability to model distributions of data and generate high-fidelity results. In the context of computational creativity, however, a major shortcoming is that they are unable to explicitly diverge from the training data in creative ways and are limited to fitting the target data distribution. To address these limitations, there have been a growing number of approaches for optimising, hacking and rewriting these models in order to actively diverge from the training data. We present a taxonomy and comprehensive survey of the state of the art of active divergence techniques, highlighting the potential for computational creativity researchers to advance these methods and use deep generative models in truly creative systems.
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Taxonomy
TopicsArtificial Intelligence in Games · Generative Adversarial Networks and Image Synthesis · Data Visualization and Analytics
