Multiplayer Homicidal Chauffeur Reach-Avoid Games via Guaranteed Winning Strategies
Rui Yan, Ruiliang Deng, Haowen Lai, Weixian Zhang, Zongying Shi, and, Yisheng Zhong

TL;DR
This paper develops analytical pursuit strategies for multiplayer reach-avoid games involving Dubins car pursuers and simple-motion evaders, providing conditions for guaranteed winning and strategies for different configurations.
Contribution
It introduces a decomposition approach to solve high-dimensional pursuit games analytically, deriving pursuit winning conditions and strategies without Hamilton-Jacobi-Isaacs equations.
Findings
Derived necessary and sufficient conditions for pursuit winning.
Proposed pursuit strategies for different pursuit-evader configurations.
Validated strategies through simulations demonstrating theoretical results.
Abstract
This paper studies a planar multiplayer Homicidal Chauffeur reach-avoid differential game, where each pursuer is a Dubins car and each evader has simple motion. The pursuers aim to protect a goal region cooperatively from the evaders. Due to the high-dimensional strategy space among pursuers, we decompose the whole game into multiple one-pursuer-one-evader subgames, each of which is solved in an analytical approach instead of solving Hamilton-Jacobi-Isaacs equations. For each subgame, an evasion region (ER) is introduced, based on which a pursuit strategy guaranteeing the winning of a simple-motion pursuer under specific conditions is proposed. Motivated by the simple-motion pursuer, a strategy for a Dubins-car pursuer is proposed when the pursuer-evader configuration satisfies separation condition (SC) and interception orientation (IO). The necessary and sufficient condition on capture…
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Taxonomy
TopicsGuidance and Control Systems · Adaptive Control of Nonlinear Systems · Distributed Control Multi-Agent Systems
