Computational Complexity of Computing a Quasi-Proper Equilibrium
Kristoffer Arnsfelt Hansen, Troels Bjerre Lund

TL;DR
This paper investigates the computational difficulty of finding quasi-proper equilibria in finite extensive form games, establishing complexity results and providing efficient algorithms for special cases.
Contribution
It proves PPAD-completeness for symbolic computation in two-player games and FIXP_a-completeness for approximations in n-player games, with a polynomial algorithm for zero-sum cases.
Findings
PPAD-complete for two-player symbolic quasi-proper equilibrium
Polynomial-time algorithm for zero-sum games
FIXP_a-complete for approximations in n-player games
Abstract
We study the computational complexity of computing or approximating a quasi-proper equilibrium for a given finite extensive form game of perfect recall. We show that the task of computing a symbolic quasi-proper equilibrium is -complete for two-player games. For the case of zero-sum games we obtain a polynomial time algorithm based on Linear Programming. For general -player games we show that computing an approximation of a quasi-proper equilibrium is -complete.
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