TL;DR
This paper investigates the limitations and capabilities of memory-bounded guessers in a card guessing game, revealing how memory size and dealer behavior influence guessing success.
Contribution
It introduces bounds on guessing performance based on memory size and dealer strategy, providing near-optimal strategies and demonstrating the impact of adaptive adversaries.
Findings
Memory-bounded guessers can achieve near-optimal results against static dealers.
No guesser with m bits of memory can surpass O(√m) correct guesses.
Adaptive dealers can limit guessers to about ln m + 2 ln log n correct guesses.
Abstract
A card guessing game is played between two players, Guesser and Dealer. At the beginning of the game, the Dealer holds a deck of cards (labeled ). For turns, the Dealer draws a card from the deck, the Guesser guesses which card was drawn, and then the card is discarded from the deck. The Guesser receives a point for each correctly guessed card. With perfect memory, a Guesser can keep track of all cards that were played so far and pick at random a card that has not appeared so far, yielding in expectation correct guesses. With no memory, the best a Guesser can do will result in a single guess in expectation. We consider the case of a memory bounded Guesser that has memory bits. We show that the performance of such a memory bounded Guesser depends much on the behavior of the Dealer. In more detail, we show that there is a gap between the static case,…
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Videos
Keep That Card in Mind: Card Guessing with Limited Memory· youtube
