Towards Collaborative Photorealistic VR Meeting Rooms
Alexander Sch\"afer, Gerd Reis, Didier Stricker

TL;DR
This paper presents a novel method for creating photorealistic virtual meeting rooms using augmented spherical images, aiming to reduce costs and development time while maintaining high visual quality.
Contribution
It introduces a new approach that leverages augmented spherical images to efficiently generate realistic virtual environments for VR meetings.
Findings
Achieves high realism with minimal asset creation.
Reduces development time and costs.
Provides a scalable solution for virtual meeting environments.
Abstract
When designing 3D applications it is necessary to find a compromise between cost (e.g. money, time) and achievable realism of the virtual environment. Reusing existing assets has an impact on the uniqueness of the application and creating high quality 3D assets is very time consuming and expensive. We aim for a low cost, high quality and minimal time effort solution to create virtual environments. This paper's main contribution is a novel way of creating a virtual meeting application by utilizing augmented spherical images for photo realistic virtual environments.
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