Quadruped Locomotion on Non-Rigid Terrain using Reinforcement Learning
Taehei Kim, Sung-Hee Lee

TL;DR
This paper introduces a reinforcement learning approach enabling quadruped robots to walk on non-rigid, elastic terrains by learning to adapt to passive terrain deformations, expanding the robot's operational environment.
Contribution
A novel RL framework for quadruped locomotion on elastic terrains, incorporating end-effector history and velocity in observations for improved adaptability.
Findings
Robot can walk on terrain sinking up to 5cm.
Inclusion of end-effector history improves learning.
Method effective across various terrain conditions.
Abstract
Legged robots need to be capable of walking on diverse terrain conditions. In this paper, we present a novel reinforcement learning framework for learning locomotion on non-rigid dynamic terrains. Specifically, our framework can generate quadruped locomotion on flat elastic terrain that consists of a matrix of tiles moving up and down passively when pushed by the robot's feet. A trained robot with 55cm base length can walk on terrain that can sink up to 5cm. We propose a set of observation and reward terms that enable this locomotion; in which we found that it is crucial to include the end-effector history and end-effector velocity terms into observation. We show the effectiveness of our method by training the robot with various terrain conditions.
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Taxonomy
TopicsRobotic Locomotion and Control · Robotic Path Planning Algorithms · Human Motion and Animation
