Learning in nonatomic games, Part I: Finite action spaces and population games
Saeed Hadikhanloo, Rida Laraki, Panayotis Mertikopoulos and, Sylvain Sorin

TL;DR
This paper analyzes the long-term behavior of various learning dynamics in finite-action nonatomic games, including fictitious play, best-reply, and dual averaging, covering potential, monotone, and evolutionarily stable games.
Contribution
It provides a comprehensive analysis of the asymptotic behavior of multiple learning dynamics in finite-action nonatomic games, extending understanding beyond prior specific cases.
Findings
Dynamics converge to equilibrium in potential games.
Time-averages of play exhibit stability in monotone games.
Evolutionarily stable states attract the long-run behavior.
Abstract
We examine the long-run behavior of a wide range of dynamics for learning in nonatomic games, in both discrete and continuous time. The class of dynamics under consideration includes fictitious play and its regularized variants, the best-reply dynamics (again, possibly regularized), as well as the dynamics of dual averaging / "follow the regularized leader" (which themselves include as special cases the replicator dynamics and Friedman's projection dynamics). Our analysis concerns both the actual trajectory of play and its time-average, and we cover potential and monotone games, as well as games with an evolutionarily stable state (global or otherwise). We focus exclusively on games with finite action spaces; nonatomic games with continuous action spaces are treated in detail in Part II of this paper.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsGame Theory and Applications · Evolutionary Game Theory and Cooperation · Experimental Behavioral Economics Studies
