TL;DR
This paper introduces a neural network-based lossless point cloud geometry compression method that adaptively partitions data and employs a deep autoregressive model to achieve up to 30% better compression than existing codecs.
Contribution
It presents a novel adaptive partitioning scheme with an autoregressive deep generative model for efficient lossless point cloud compression.
Findings
Achieves up to 30% rate reduction compared to MPEG codec.
Effectively handles diverse point cloud datasets.
Utilizes data augmentation for improved model generalization.
Abstract
This paper proposes a lossless point cloud (PC) geometry compression method that uses neural networks to estimate the probability distribution of voxel occupancy. First, to take into account the PC sparsity, our method adaptively partitions a point cloud into multiple voxel block sizes. This partitioning is signalled via an octree. Second, we employ a deep auto-regressive generative model to estimate the occupancy probability of each voxel given the previously encoded ones. We then employ the estimated probabilities to code efficiently a block using a context-based arithmetic coder. Our context has variable size and can expand beyond the current block to learn more accurate probabilities. We also consider using data augmentation techniques to increase the generalization capability of the learned probability models, in particular in the presence of noise and lower-density point clouds.…
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